Reusable SKILL.md capabilities that give your agent new expertise — installed into .claude/skills/ and friends.
Creates specs before coding. Use when starting a new project, feature, or significant change and no specification exists yet. Use when drafting a PRD or requirements document with objectives and scope, or when requirements are unclear, ambiguous, or only exist as a vague idea. Use when a single requirement spans several independently testable capabilities and needs decomposing into a capability map of modules before specifying.
Breaks work into ordered tasks. Use when you have a spec or clear requirements and need to break work into implementable tasks. Use when a task feels too large to start, when you need to estimate scope, or when parallel work is possible.
Records decisions and documentation. Use when you need to document an architecture decision (ADR) or the reasoning behind a design choice, when changing public APIs, shipping features, or when you need to record context that future engineers and agents will need to understand the codebase.
When the user wants to plan, build, or optimize SMS, MMS, or WhatsApp marketing — including welcome flows, abandoned cart texts, post-purchase, win-back, promotional sends, or transactional/auth SMS. Also use when the user mentions "SMS marketing," "text message campaigns," "SMS sequence," "SMS automation," "abandoned cart text," "post-purchase SMS," "Klaviyo SMS," "Postscript," "Attentive," "Twilio," "A2P 10DLC," "TCPA," "SMS compliance," "short code," "toll-free SMS," "MMS campaign," "should I do SMS," "S
Reference for the Claude API / Anthropic SDK — model ids, pricing, params, streaming, tool use, MCP, agents, caching, token counting, model migration. TRIGGER — read BEFORE opening the target file; don't skip because it "looks like a one-liner" — whenever: the prompt names Claude/Anthropic in any form (Claude, Anthropic, Fable, Opus, Sonnet, Haiku, `anthropic`, `@anthropic-ai`, `claude-*`, `us.anthropic.*`, `[1m]`); the user asks about an LLM (pricing/model choice/limits/caching) — never answer from memory;
Simplifies code for clarity. Use when refactoring code for clarity without changing behavior. Use when code works but is harder to read, maintain, or extend than it should be. Use when reviewing code that has accumulated unnecessary complexity. Use when asked to simplify, clean up, or reduce the nesting of a function or module that already works, even when the code is pasted inline and nothing else needs to change.
Guides systematic root-cause debugging. Use when tests fail, builds break, something that worked yesterday broke, behavior doesn't match expectations, or you encounter any unexpected error. Use when you need to figure out what broke and why — a systematic approach to finding and fixing the root cause rather than guessing.
Guides stable API and interface design. Use when designing APIs, module boundaries, or any public interface. Use when creating REST or GraphQL endpoints, defining type contracts between modules, or establishing boundaries between frontend and backend.
Drives development with tests using the red-green-refactor loop. Use when implementing any logic, fixing any bug, or changing any behavior. Use when you need to prove that code works, when a bug report arrives, or when you're about to modify existing functionality. Use when asked to add tests to a function, fix a bug in it or change its behavior, even when the code is pasted inline and the request does not mention tests.
Delivers changes incrementally in thin, verifiable slices. Use when implementing any feature or change that touches more than one file, or when picking up the next task from a plan. Use when rolling a change out behind a feature flag, when you're about to write a large amount of code at once, or when a task feels too big to land in one step.
Structures git workflow practices. Use when making any code change. Use when committing, branching, resolving conflicts, splitting uncommitted work in a messy working tree into clean atomic commits, opening or reviewing a pull request (PR), pushing to a remote, or when you need to organize work across multiple parallel streams. Use when cutting a release, choosing a semantic version bump, tagging, or writing a changelog. Use when asked to write a commit message or a changelog entry for a change, or to split
Refines raw ideas into sharp, actionable concepts through structured divergent and convergent thinking. Use when an idea is still vague, when you need to stress-test assumptions before committing to a plan, or when you want to expand options before converging on one. Triggers on "ideate", "refine this idea", or "stress-test my plan".
Discovers and invokes agent skills. Use when starting a session, or when you need to decide which skill or workflow applies to the piece of work at hand. This is the meta-skill that governs how all other skills are discovered and invoked.
Tests in real browsers via Chrome DevTools MCP. Use when building or debugging anything that runs in a browser. Use when you need to inspect the DOM, capture console errors, analyze network requests, profile performance, or verify visual output with real runtime data. Requires the chrome-devtools MCP server to be configured.
Prepares production launches. Use when preparing to deploy to production, or when asking what needs to be in place before shipping. Use when you need a pre-launch checklist, when setting up monitoring, when planning a staged rollout, or when you need a rollback strategy.
GATEWAY — load FIRST before composing any HyperFrames animation or video. The high-level motion law that makes a multi-scene video feel like ONE continuous camera move instead of a stack of independently-animated slides. Covers the vector law (how you exit determines how you enter, incl. the Z scale-sign rule), the film's current, carrier elements, causal motion, the Seam Gate (build-gate enforcement), the ban on idle wobble (motion must PERFORM, not breathe), stillness-before-climax, and the sustained-moti
Overlay doctrine for captions in HyperFrames videos — the caption MODEL (drop / rail / embed) and the rule that captions are an OVERLAY composited on top of the film, never a reserved bottom band you shift content up to avoid. Load when adding captions/subtitles to a talking-head or launch video, when deciding whether a phrase should be dropped, ride the verbatim rail, or be promoted to a scarce embedded climax, when laying out a composition that will carry captions (do NOT reserve a keep-out band), or when
The technique catalog: five velocity-matched SEAMS (zoom-through, INVERSE zoom-through, cut-the-curve, waterfall cut, rack-focus blur-cut) plus the two in-scene techniques — waterfall ENTRY (staggered arrival cascades for title cards / segment openers) and the nudge curve (slow-fast-slow three-phase group slides). Covers partial-travel (~12% of frame) velocity matching via mirrored power4 eases, the Z scale-sign rule, size-scaled blur (10px text / 18-20px full-frame), word-by-word staggered cuts, cascade pa
Render-correctness doctrine for scene-to-scene seams in HyperFrames launch videos — the prerequisites that make transitions composite correctly on the master timeline. Load when assembling the master timeline / index.html, when a white flash appears at a cut or crossfade seam (especially on dark films), when reasoning about why a transition opacity dip shows through, or when verifying the render-side mechanics of how overlapping scene wrappers blend. Covers the opaque stage-ground (#root background) white-f